Tag: eidos montreal

  • To Shanghai

    I’m moving to Shanghai. Well that’s something. After six years here in Montreal, we’ve (my wife and I) decided to embark on a new adventure, and one that involves a return to Asia. It’s not a return to Japan, that I think many would have expected, but rather a return to China, which is how…

  • Friday Fluke

    Pretty much ever since I’ve worked at Ubisoft MontrĂ©al, I’ve sent out an email at 16:oo on Fridays to invite everyone on the team to take it easy as we head into the weekend. It started out as a pretty typical “beer mail” — as Production Coordinator on For Honor, one of the things I…

  • Four Years a Game Dev

    It was four years ago on this day (Monday, May 11, 2015) that I started my first day as a game developer. After leaving our life in Tokyo at the end of March (on the 31st) and spending a month in my hometown while I continued to look for work, we moved to Montreal during…

  • Game Boy 010 – For Honor

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    “Game Boy” is a weekly column in which I write about being a game developer working in Montreal. You’ll find them all under this category, and it starts here. This coming week will mark my 3rd anniversary of working in the games industry — I moved to Montreal during the first week of May 2015, to start…

  • Moving on Up

    Please allow me a bit of flag waving. First off, I was very pleased to see the following list by Forbes of the best employers in Canada, with Ubisoft Montreal (where I work) coming in at #6, and then #1 for the province of Quebec. I find it to be a pretty great work environment,…

  • 2 Years a Game Dev

    Today marks two years since I became a game dev. After leaving Tokyo on March 31, 2015 and then spending a month in my hometown of Moncton, New Brunswick, we moved to Montreal on May 5, with my first day as an employee at Eidos MontrĂ©al — part of the Shinra Technologies team, based in…

  • The Dream of Working in Games

    Shortly after the release of The Legend of Zelda: Breath of the Wild, there was a story that came out about a non-Japanese programmer appearing in the game’s credits, Corey Bunnell (pictured), who it was later discovered had a long time ago written in a forum about his dream of working for Nintendo — read this Kotaku…

  • Alive and Well

    It’s been a while, but yes, I’m still here. My last post was to announce that I was going to move to Montreal and start working as part of the Shinra Technologies team here in Montreal, where we work from the Square Enix MontrĂ©al studio (and are part of the Eidos MontrĂ©al family). That move…