Category: Games
-
Kazutoshi Iida
For its latest episode, Toco Toco TV revisits the gaming space through a profile of Kazutoshi Iida (Doshin the Giant). He produced three games (that was always his plan), before turning into an academic. The episodes features a great look at some of Kyoto’s art spots.
-
2 Years a Game Dev
Today marks two years since I became a game dev. After leaving Tokyo on March 31, 2015 and then spending a month in my hometown of Moncton, New Brunswick, we moved to Montreal on May 5, with my first day as an employee at Eidos Montréal — part of the Shinra Technologies team, based in…
-
Famicase 2017
The annual “Famicase” exhibition of imaginary Famicom (NES) cartridges is on right now at Meteor in Nakano, and you can browse through all of the works here. Pictured top, the latest contribution from my buddy Cory Schmitz, who has been participating for 3 years running now.
-
Nintendo x Uniqlo UT
Uniqlo has revealed its terrific lineup of 25 Nintendo-themed tees — going on sale May 19 — and I’m pretty frustrated because there’s so many I’d like to get, but I don’t yet know how I’ll get my hands on them.
-
Editmode
The new episode of Toco Toco TV is out, and as expected it covers Editmode, the company behind the fantastic The King of Games line of game-related clothing. I love everything that Editmode produces, and loved seeing them talk about what inspires them, and how they got their start (and seeing them visit some of…
-
Dodonpachi Jackets
I’m not quite sure if I’d actually want to wear one, but there’s something pretty neat about these commemorative jackets produced by Cave to celebrate the 2oth anniversary of its seminal shooter, Dodonpachi.
-
Yoko Taro
The latest episode of Toco Toco TV is definitely the weirdest one I’ve watched yet, featuring game creator Yoko Taro (Drakengard, Nier). It’s a fantastic episode, and fits Taro’s personality perfectly — from the strange scenes at home (pictured) to him typing nonsense on a computer at the studio (“I can’t see the cursor,” over and over again).…
-
The Dream of Working in Games
Shortly after the release of The Legend of Zelda: Breath of the Wild, there was a story that came out about a non-Japanese programmer appearing in the game’s credits, Corey Bunnell (pictured), who it was later discovered had a long time ago written in a forum about his dream of working for Nintendo — read this Kotaku…
-
Picotachi Blocks
I really should have posted this ahead of the last Picotachi event (Vol. 41), that was held a couple of weeks ago, but I really liked the wood block “Picotachi” logo that Joseph built. If you’re an indie game developer in Tokyo — or one passing through — make sure to follow Joseph so that you…