Category: Games
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The Making of A Link to the Past
Shmuplations is a fantastic site that digs up classic interviews with video game developers, translating them from the original Japanese. One of the latest interviews shared is this gem with Shigeru Miyamoto, talking about the making of The Legend of Zelda: A Link to the Past.
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Interview with Fumito Ueda
I’m currently enjoying my time with The Last Guardian — I’m playing it slowly, about an hour every day — and so let me point you to another great interview by James Mielke for Glixel (he’s been racking them up of late), this time with the game’s director, Fumito Ueda.
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Scotland Yard Tokyo
As much as I love playing board games, and played quite a lot of them when I was a kid, I somehow never played Scotland Yard. I know what it’s about though (I think I may even have an iOS version I bought on sale a while back), and I think it’s pretty neat that…
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Score Studios and The Last Guardian
I remember a couple of years ago, at one of my last PauseTalk events, that I was asking my buddy James Kay — who runs the Tokyo-based Score Studios — what he was up to at the time, and that he hinted that the studio was working on something that I’d consider to be a pretty…
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Smartphone Games from Sony
On the eve of the release of Super Mario Run — surely one of the most anticipated mobile games ever — Sony has officially announced the titles that its mobile-focused subsidiary ForwardWorks is working on, and it’s a pretty attractive lineup. They detail a few classic RPG series (Arc the Lad, Wild Arms), but what I’m…
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A 5th of BitSummit
Some very good news indeed, as we learn through Famitsu that a 5th edition of Japan’s premiere indie game event, the Kyoto-based BitSummit, is officially happening. Not only that, but instead of a sweaty July date, they’ve decided to move up the event a bit to May (it will be held on the 20th and 21st).…
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Japan’s Game Preservation Society
There’s a fascinating short documentary streaming on NHK World right now covering the work of Japan’s Game Preservation Society. Called “Game Preservation – The Quest,” it goes through all aspects of their work, from collecting, restoring, and also sharing — and it also has great animated pixelated sequences between sections, produced by Daisuke “Pixel” Amaya (Cave…
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An Interview with Hironobu Sakaguchi
James continues his cavalcade of interviews with notable Japanese game creators, this time with this long talk with Hironobu Sakaguchi (Final Fantasy et al.) for Glixel.