Category: Events
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Picotachi Blocks
I really should have posted this ahead of the last Picotachi event (Vol. 41), that was held a couple of weeks ago, but I really liked the wood block “Picotachi” logo that Joseph built. If you’re an indie game developer in Tokyo — or one passing through — make sure to follow Joseph so that you…
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Tokyo Interiors
My buddy Luis Mendo has a brand new collection of lovely prints on display at the Isetan department store in Shinjuku, part of an electric display project called Electric Objects. You’ll find all the details on Luis’s site.
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The Boundary Between Kogei and Design
That’s the name of an exhibition taking place at the 21st Century Museum of Contemporary Art, Kanazawa (until March 20), curated by Naoto Fukasawa (one of my favorite designers, and I still think the Neon is the best mobile phone I’ve owned). The Japan Times interviews him about the show, which compares modern design to crafts.
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State of PauseDraw
The latest post up on the State of Tokyo site is a beautifully shot look at the latest PauseDraw event. It’s great to see the event get a nice bit of coverage like this, and big thanks to Alex for the PauseTalk mention — I miss doing those events too.
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10 Years of 21_21
I have lots of fond memories of the 21_21 Design Sight, from the excitement when it was first announced — I mean, a building designed by Tadao Ando, and led by Issey Miyake, Taku Satoh, and Naoto Fukasawa, holy shit — to getting to work with them a couple of times through PechaKucha, by way…
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Supplement Two
There’s a second edition of the Supplement: Tokyo talk series coming up (on March 8), this time featuring Bill Daniel, Craig Mod, Tetsuya Goto, and Eiko Nagase. More details here.
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Friend & Foe’s Excellent PSX Adventure
Tokyo-based (well, mostly) Friend & Foe‘s Vane is a game I’m incredibly looking forward to playing when it comes out. They’ve just shared an interesting blog post on the experience they had showing the game at PSX, and how despite the hurdles, taking part in a show like that can be well worth it for devs.