Oct 12, 2007
Fez + 6955 = Awesome
Jason DeGroot, aka 6955, has done the music and sound effects for the upcoming game FEZ by Kokoromi Collective, which you can hear and see in this trailer.
Your Guide to Design and Pop Culture in Tokyo
Oct 12, 2007
Jason DeGroot, aka 6955, has done the music and sound effects for the upcoming game FEZ by Kokoromi Collective, which you can hear and see in this trailer.
PauseTalk is a regular series of events that take place at Cafe Pause on the first Monday of every month, with a start time of 20:00. The idea is to create a forum where Tokyo-based creatives can get together and discuss their own projects, as well as cultural currents of the city. The next edition happens in March.
PLAY is a series of events with Jean Snow spinning some of his favorite virtual discs in a casual setting at Cafe Pause. The next edition happens in January. See the setlist for previous editions here, and subscribe to a feed of the mixes.Being a survey of recommended titles for your gaming pleasure. New games are added 2-3 times weekly, and all selections are by your host, Jean Snow, a Tokyo-based writer and gamer.
Jean Snow is a contributor to Arcade Mania, your guide to the arcade gaming scene in Japan (Amazon US/Amazon Japan). He also provided assistance on Tokyolife: Art and Design, a guide to Tokyo's cultural output of the past few years, covering the works of over 80 influential creatives.
He will be contributing to the upcoming fifth editions of The Rough Guide to Tokyo and The Rough Guide to Japan, due for release in 2011.He writes a monthly column covering Japanese product design for The Japan Times, called "On Design." It appears on the fourth Thursday of every month, in both the print edition and online.
I'm also a proud member of the Pecha Kucha Night family, working on various projects, including updating Pecha Kucha Daily, a blog that highlights the creativity coming out of PKN events worldwide.
I serve as editor-at-large at Néojaponisme, a web journal covering social and cultural aspects of Japan. Read the manifesto, by founder and chief editor W. David Marx.
JeanSnow.net © 2002-2009 Jean Snow. All Rights Reserved.
Kakko ii !!
wow, looks an especially SOUNDS great!
Excellent!!
But is it really going to be a PC game? Come on we need this on the Wii, no less!
They should definitely submit it to Nintendo’s Wii Ware service.
It is a mighty fun little game. Running on PC at the moment but who knows what platform(s) it’ll sneak onto. Phil got it into the Independent Games Festival at GDC so hopefully it rocks the competition and makes people throw money at him.
Sounds awesome — I really hope it can make the jump to Mac, or any console (which would be even better).